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Table 1 Vocabularies of practices, orders of worth, and general design terms

From: Design as an interactive boundary object

Practices
ALGORITHM
APP
ARCHITECT
BIM
BRAINSTORM
CAD
CIRCUIT
CIVIL
CODE
COGNITIVE
COMPLEX
COMPUTER
CONSTRUCTION
CONTRACTOR
COPYRIGHT
DEVICE
DIAGRAM
DISSECTION
DRAW
ELECTRICAL
ENGINEER
EXPERIMENT
GRAPH
HUMAN
INDUSTRY
ITERATE
JAVA
LAB
LAYOUT
LICENSE
MAP
MATH
MECHANICAL
MOCKUP
MODEL
MODULE
OBJECTIVE
OPTIMIZE
ORGANIZATION
ORGANIZE
PATENT
PREDICT
PROBLEM
PROCESSOR
PROGRAM
PROTOTYPE
PSYCHOLOGY
QUALITATIVE
QUANTIFY
REDESIGN
REPRESENTATION
REVIEW
ROBOT
SATELLITE
SCHEDULE
SIMULATE
SKETCH
SOFTWARE
STATISTIC
STRATEGY
STUDIO
SYSTEM
TECHNIQUE
TECHNOLOGY
VIRTUAL
VISUALIZE
WELD
Orders of worth
AESTHETICS
BEAUTY
BUDGET
BUSINESS
COMFORT
COST
CUSTOMER
EFFICIENCY
ELEGANT
ETHICS
FUNCTION
INNOVATE
LEGAL
LOGIC
MARKET
MONEY
NEW
NOVEL
PERFORM
PROFIT
QUALITY
RATIONAL
RELIABILITY
RISK
TRADEOFF
USE
UTILITY
General design terms
ART
ARTIFACT
BUILD
CLIENT
CREATE
CRITIQUE
FEEDBACK
FORM
IDEA
INTERACT
INTERFACE
MAKE
OWNER
PATTERN
PLATFORM
PROCESS
PRODUCT
PROJECT
SPACE
STAKEHOLDER
THEORY
TIME